Enter the Stonecutters

As we were walking through Reel we witnessed Tim(The Thief who sold us the +4 Wisdom Ring) jumping out of window. He apparently had just stolen an item of some value and had jumped out of a window. A woman popped out of the opening shortly after and promised a reward to anyone who would catch that thief.

Wispher took off after Tim but ran head first into a trap. Mordoc arrived on the scene also to be the victim of another trap. Ridd was able to free Wispher, but then Ridd and Wispher got “shackled” together. At this point “Tim” proposed a plan to make us rich and we agreed.

The plan was to infiltrate a StoneCutter’s meeting and “steal stuff”. We met up outside the house and went into the meeting. After awhile we proceeded to the backroom at Tim’s prompt while Ridd stuck around to see what was said.

Wispher and Mordoc took part in a process that ultimately opened the door to the safe. It involved two secret rooms, two keys, and two mean mages. After taking care of buisness we proceeded into the vault room where we watched Tim dance across the room to a strange item surrounded by a blue glow. He was able to get the item but not before setting of an alarm. He threw the blue object out of the room where we snatched it up just before Tim was sealed off by a 5 ft thick Metal Door.

At this point Ridd met up with us followed by 40 StoneCutters and a fireball spell. We fought our way through the bunch and then proceeded to take out the “head honcho”. After mopping up we hightailed it out of the building and then out of the city.

We met up with Samuel who agreed to keep watch over the blue item. Wispher using druidic powers hid the stone in the side of a mountain with plans to return to it at a later date when we know more.

Ridd learned from the meeting that the StoneCutters are planning to move the artifacts(they took from us) from Togash down river to an undisclosed location. We need to stop the artifacts from getting on that boat.

Our plan is to get to Togash, and quickly.

Opening Mission

Starting Events: Lately things are going well for the crew (players) they work for a noble by the name Hennin, he is in charge of one of the four providences of Stont, a thoughful man, but lately his thoughts are on the possibility of a war with Woodin.

Our party was watched during their past jobs at Hennin estaes and eyed out has brave, honorable men that are more then trustworthy to take on special missions. This is a surprise seeing how you have only been working for him four months (mostly chores so far)

Many ppl are mad that you were all promoted so quickly within the Hannin Estates. The promotion came with a lot of perks, but the highest thing is a room in Hennin’s Castle. Yes, the crew has to share it, but they eat their meals with the Lord and his family so the food is good.

After a month of “chores” like beating debtors into paying, tracking lost cattle, looking through cave ins, you get a real mission, one that will earn them more then just a pat on the back from their peers. Hennin calls you in:

You come in Hennin is in the back of the room sitting at a table with 4 other men, some others are in the back ground, but you can barely make out their figure in the dim light. Reggial, the Captain of the Guards, is waiting for you close to the door. While the men in the back keep talking Reggal give you the orders.

You are to taking a load of equipment to the city known as Tagish at the Ankh River. You will be providing protection as well as transport. (you are at the westernmost city) You are to meet another band of adventurers at a smaller city named Reel. You are to encounter this group and continue the journey to Tagish with them. There is one wagon, pulled by two horses, with four crates. You are not to look in the crates under any circumstance. The other group of adventurers will explain what will be done with the supplies and how ouy are involved. The crates are to be delivered to Jeith Hennin, in Tagish, Lord Hennin youngest sun and acting leader over the Hennin military force. He will be expecting you. After you deliver the goods you are to remain in Tagish where you will take orders from Jeith. You are to leave tomorrow morning, prepare for battle*

Heathens Settings

The players live in the Dale Canyon, home to two nations.

Stont, the Nation of the Earth, known for its mountains containing Dwarves and rumored other races deep within (this is where their home is) Stout’s biggest problem is their neighbors to the East, Woodin, the Nation of Forests, Known mostly for their vast Forests containing elves, fairies, and other little known about races

The two nations share the only valley located in their lands, it is split by a once over flowing River, The Ankh. The river is needed for transport and other trades, the valley is where most of the cities get all of their food. If one nation owns all of the valley the other will die off Each nation has always claimed theirs, but lately there has been fighting over who can use the river because of the drought While the river is still deep enough for light boats to use at some places only one boat can move through it at a time

People have been killed, and the latest news a Woodin boat was taken, ran on shore and then burned ..there were no survivors from the wreckage, no one has claimed responsibility for the attack

Because of the geography the two nations have often considered each other one nation, but these acts can not go ignored! and neither nation is backing down Original Map: http://img524.imageshack.us/img524/2007/dalewaterflownationskm2.png


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